I am trying to create a wrap-around terrain. I have my main terrain which has been scaled by 256x256 in the x/z dimensions.
then I CopyEntity 8 times to place copies around the main terrain in a 3x3 grid.
Is there a default scale for the initial terrain, because I need to know where to place the other terrains to align with the original.
If the original is at 0,0, the X=0, Z=0 corner is at 0,0 so the other terrains should be placed at...
-256+XX,-(256+XX)
0,-(256+XX)
256+XX,-(256+XX)
-256+XX,0
256+XX,0
-256+XX,256+XX
0,256+XX
256+XX,256+XX
The value I am after is XX
(hope you can understand this!)
The other terrains dont show up :(((
then I CopyEntity 8 times to place copies around the main terrain in a 3x3 grid.
Is there a default scale for the initial terrain, because I need to know where to place the other terrains to align with the original.
If the original is at 0,0, the X=0, Z=0 corner is at 0,0 so the other terrains should be placed at...
-256+XX,-(256+XX)
0,-(256+XX)
256+XX,-(256+XX)
-256+XX,0
256+XX,0
-256+XX,256+XX
0,256+XX
256+XX,256+XX
The value I am after is XX
(hope you can understand this!)
The other terrains dont show up :(((