Sneak peek bgv1.2

Miscellaneous Forums/Blitz Showcase/Sneak peek bgv1.2

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Just an announce, I listend to all the suggestions in the prior post and went to work.. Blitzgrass v1.2 will be released sometime today..

added:
-occullsion system
-game space broken up into cells
-extra extra large map support
-better z-alpha sorting
-80% increase in overall speed
-tighter optimizations to the core
-prettier grass!
-growth effects
-fade-in - fade-out levels
-new clipping controls!

Still to come:
animation conrtols


overall this is a 100% improvement over the prior release and I can hardly wait to post a demo later today... In the mean time heres some new footage.


revision seasonal applied

revision screenshot1

revision screenshot2