setting up models for collisions

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thanks

i think i understand it
TranslateEnity is basicly MoveEntity but with world co-ords x,y,z
not character x,y,z...
so i use this for spin/flip jumps or bouncing of object...
or spinning when falling...anytime the character co-ords are rotated but i want him to move in world co-ords

i will be honest.....i feel a bit of a pratt :)
but im damn sure it WONT be the last time