pixel wall

Blitz3D Forums/Blitz3D Programming/pixel wall

Hm, well I to like 2^x sizes so that won't be a problem..

I tried that little sprite draw example (with the red sports car as mouse cursor) but because it doesn't have transparancy in it, and there's no bkg that could shine through, I wanted to apply those things. I tried drawing WinXP's "stucco" both as a std image and as a DrawImage3D/LoadImage3D thing, and dispite drawing it *before* the car/cursor, it (the all-solid "stucco") kept positioning itself above the cursor, making a test of transparancy impossible*.

I don't understand everything how SpriteControl works but that seems just weird...

* I know the car doesn't have transparancy but I replaced it...