Tank Universal

Miscellaneous Forums/Blitz Showcase/Tank Universal

GNS/Mustang

Actually, after racking up my critical functions, I'm really not happy with TU's design as it stands now (agree with Mustang).

I'm using vertex lighting and I'm finding it gives a very harsh effect and (of course) is not as pretty as a UV mapped lightmapped. Combined with my crappy texturing skills, it's just not doing job.

So have decided to 'break up the surfaces' with more complex texturing giving the impression of raised white panels on black seams, sometimes with colourful glowing 'circuits'. By including a lot of black, I hope to minimise the weaknesses of vertex lighting and make things seem more interesting.