Blitzgrass3D released ..

Miscellaneous Forums/Blitz Showcase/Blitzgrass3D released ..

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Alienhead,

I hope you don't mind me saying this...it's really about BlitzTree I guess

You know I really, really want to like this demo... but there are a couple of issues which are still making it just very good and not, WOW!

Nature doesn't move like the branches do in this demo. I think it would not be difficult to implement something which would really change the natural 'look and feel' of the demo.

When a branch sways in the demo, it sways one way, stops, and sways the reverse way. This is just too mechanical for me.

In nature, when branches sway, they change in speed as they reach the end of their movement, their speed is not linear it has a trajectory feel to it, so it slows and comes to a halt, gently, and then slowly accelerates back to a nominal speed in the opposite direction, slowing again as it approaches the end of its opposite sway, beginning the cycle again.

This sway also varies in size, it is not always the same distance each way.

I think that your demo is very good, but could be greatly improved by the addition of this small extra coding.

The second issue I have is something which I don't know how you can fix. When I'm under a tree and I look up, the effect is like looking through a Kaliedoscope, everything rotates to stays the same in an effort to face the camera. This too has a very unnatural feel to it.

Sorry to be critical but it is just what I see.

As for fps this demo runs at 35fps on my Athlon 1900+ with 512MB ram and a 64MB nVidia Ti-500.

IPete2.