copymesh

Blitz3D Forums/Blitz3D Programming/copymesh

Is there much difference in time between using CopyMesh/CopyEntity and reloading the entire mesh from disk?

I've no real meshes on disk (yet) and I wanted to know this.
I'm planning to create a game where the meshes are loaded when needed.

I'm trying to create a space-sim (in the style of Freelancer or X-2).

I want to load the spacestations the moment the player enters a new sector (or system).

In X-2 you have sometimes 5 power plants in the same sector.
If I were to do the same, should I use CopyMesh or just load the same station 5 times?

Also, when using CopyMesh or CopyEntity, which one keeps the hierarchy intact?

I saw in the help-files that CopyMesh performs a "deep" copy, what do they mean by that?
Is it like reloading the mesh?