Blitzgrass3D released ..

Miscellaneous Forums/Blitz Showcase/Blitzgrass3D released ..

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"For vertex colors to show up you must set the EnityFX flag to vert coloring... after doing so alpha's have no effect to the surfaces."

That's because you didn't also set the vertex alpha flag, as Fredbord said.

But if you're not doing that, then how is it the tree appears to have different alpha on different leaf quads?