Blitzgrass3D released ..

Miscellaneous Forums/Blitz Showcase/Blitzgrass3D released ..

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"Autofade or entityalpha has no effect on vertex colored surfaces.."

I don't know what you mean by that. Entityalpha and autofade most certainly do affect vertex colored surfaces. But I never said that you should use autofaade or entityalpha.

You fade the quads out using vertex alpha as they recede into the distance, do you not? All I was saying was that LIKE ENTITYALPHA, you should allow the user to specify a near and a far distance. The near distance being where it BEGINS to fade... This way you can make the difference between the two small, and alpha will only kick in when the object is real close to the point where it should dissapear. So it will fade in and out more quickly, and not be transparent up close.