Blitzgrass3D released ..

Miscellaneous Forums/Blitz Showcase/Blitzgrass3D released ..

Thanks for the comments guys..

Okay as stated in the list info, alpha or masking is supported. A simple flag changes between the two. The grass is setup to handle either setting.

A large demo wasnt presented because - I had already finished the smaller map demo.

Blitzterrains are being used becuase - that's what blitz offers for terrains. True they arent the fastest but ...

Autofade or entityalpha has no effect on vertex colored surfaces..

The system supports numerous types of seasonal/coloring data.. I elected to use dry/dead vegitation only because it was diffrent and it was currently setup that way in my code.

Thanks for the comments!