Thanks for the comments guys..
Okay as stated in the list info, alpha or masking is supported. A simple flag changes between the two. The grass is setup to handle either setting.
A large demo wasnt presented because - I had already finished the smaller map demo.
Blitzterrains are being used becuase - that's what blitz offers for terrains. True they arent the fastest but ...
Autofade or entityalpha has no effect on vertex colored surfaces..
The system supports numerous types of seasonal/coloring data.. I elected to use dry/dead vegitation only because it was diffrent and it was currently setup that way in my code.
Thanks for the comments!
Okay as stated in the list info, alpha or masking is supported. A simple flag changes between the two. The grass is setup to handle either setting.
A large demo wasnt presented because - I had already finished the smaller map demo.
Blitzterrains are being used becuase - that's what blitz offers for terrains. True they arent the fastest but ...
Autofade or entityalpha has no effect on vertex colored surfaces..
The system supports numerous types of seasonal/coloring data.. I elected to use dry/dead vegitation only because it was diffrent and it was currently setup that way in my code.
Thanks for the comments!