Fast 2D in gl? How did mark do it?

BlitzPlus Forums/BlitzPlus Programming/Fast 2D in gl? How did mark do it?

I don't think it's quads, otherwise images would be limited to the power of 2(If not in use, at least in memory usage, even better older cards like voodoo5 only support power of 2 textures)

more I look into it,
I think he's using either the pbuffer or pixel_buffer_objects...