Well, you could do a test on a 1x1 texture.
Do it for yourself, in a small test program. Get the result with MODx2 blending. And do the same test in the actual program, and comapre it against the result. Just use readpixel on both, and compare the two.
That seems quite easy :)
Do it for yourself, in a small test program. Get the result with MODx2 blending. And do the same test in the actual program, and comapre it against the result. Just use readpixel on both, and compare the two.
That seems quite easy :)