Strange INT behavior

Blitz3D Forums/Blitz3D Beginners Area/Strange INT behavior

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Logically (well, logically to me anyway) if you want a floating point result, you should be doing math on floating point values. Why you're using Int() to convert floating point values to integers before doing the math, and then converting back to a floating point value, is beyond me. In fact, the more I think about it, the more ludicrous it seems.