Having used 2 terrains, one say dropped down 25 units below TerraEd's terrain I had assumed the Blitz engine would only be calculating one set of polys i.e. those "in sight" on the surface - would I be wrong then in thinking that?
I had assume the slowdown was due to the Aliencodec programme testing the terrain for correct ground level to drop trees onto plus their branch movement routine.
Incidentally, filax, the light map generator is very good, but it does seem to produce too much lumonosity to my overall colour map i.e. some parts of it are almost flourescent. I have turned "shininess" off, ambient lighting down but to no effect. Is this just me?
I had assume the slowdown was due to the Aliencodec programme testing the terrain for correct ground level to drop trees onto plus their branch movement routine.
Incidentally, filax, the light map generator is very good, but it does seem to produce too much lumonosity to my overall colour map i.e. some parts of it are almost flourescent. I have turned "shininess" off, ambient lighting down but to no effect. Is this just me?