BTW: when I convert this to using 2D images, how slow is your PP Collision routines ? As I will be testing 37 images. 6x6 rows of items, against a player object also.
Maybe more since I will have to enclose the screen in with objects to bounce off of. So say 41 objects.
Maybe more since I will have to enclose the screen in with objects to bounce off of. So say 41 objects.