TerraEd and BlitzTree (Alien Codec)

Blitz3D Forums/Blitz3D Programming/TerraEd and BlitzTree (Alien Codec)

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Why not seperate the maps altogether. You have a height map, a color map, and and detail map already. Why not just add some new map types like:

Treemap : this would be used to plase trees, like you've done already.

Roadmap : this would define an area that block the spread function, because you don't want trees on your roads.

I'm sure there are others that can be thought up.