Yeah well I see what you mean, but the techniques are similar in both "line of sight" and "lightmapper" and "shadow mapping".
heh.. you made a raytraced bump-mapped 2d lightmapper.. have YOU made a game with it? :D or else its just a tech demo ^^
If you haven't noticed, Im kindof just arguing for the sake of arguing.. so this probably belongs in Off-topic..
heh.. you made a raytraced bump-mapped 2d lightmapper.. have YOU made a game with it? :D or else its just a tech demo ^^
If you haven't noticed, Im kindof just arguing for the sake of arguing.. so this probably belongs in Off-topic..