That looks more like Line of sight than a 2d lightmapper.
What mine did, was render every pixel, light it *and* bake the shadows into it. I.e identical to a 3d one.
I'm not saying it hasn't been done before, only that I've yet to see any evidence, and that shot doesn't really change that tbh.;)
2nd, I did a raytraced bump-mapped 2d lightmapper. Won't find any old game with that! :0
What mine did, was render every pixel, light it *and* bake the shadows into it. I.e identical to a 3d one.
I'm not saying it hasn't been done before, only that I've yet to see any evidence, and that shot doesn't really change that tbh.;)
2nd, I did a raytraced bump-mapped 2d lightmapper. Won't find any old game with that! :0