I used TextureBlend 4. Which is the Modx2 lighting. The ground is normal mapped to give it a bumpy look, and adjusts to the camera angle. If you point the camera at the floor, then turn round, then you should see normal mapping in action :)
Anyway, just posted to see you opinions of it. The torchy bit, the limited view through the circular region, is supposed to be a torch light. It's kinda sucky right now :)
Anyway, just posted to see you opinions of it. The torchy bit, the limited view through the circular region, is supposed to be a torch light. It's kinda sucky right now :)