They're different. One is an engine while the other's a programming language. 3DGS has got a built-in scripting language. The scripting allows you to do many things, but you'll soon hit the wall if you try anything else than 3D games, and then preferably FPS's. It's got it's own level editor(crap) and model editor(an insult). Overall, it's quite decent for making fps games quick and dirty, but it's got a high price tag and some real ugly licensing terms(gotta splash 'made with 3D gamestudio' all over your product etc). Okay for prototyping but not much else IMO.
Blitz3d /3D GameStudio?
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