Ohh it dont look right actually...
Its actually a cone (so I know its gonna look strange when it tapers, but that will be far from the camera.) I just wanna get some detail to my laser beams.
I create the cone, rotatemesh it, then stretch it into the distance.
The faces that are stretched look like the texture is also stretched along.
Yes, but you can't use a portion of a texture and repeat that. Just multiply the UV values by the scale of the object.
UV values means nothing to me haha and how would I multiply them???
Its actually a cone (so I know its gonna look strange when it tapers, but that will be far from the camera.) I just wanna get some detail to my laser beams.
I create the cone, rotatemesh it, then stretch it into the distance.
The faces that are stretched look like the texture is also stretched along.
Yes, but you can't use a portion of a texture and repeat that. Just multiply the UV values by the scale of the object.
UV values means nothing to me haha and how would I multiply them???