Repeated Texture

Blitz3D Forums/Blitz3D Programming/Repeated Texture

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Ohh it dont look right actually...

Its actually a cone (so I know its gonna look strange when it tapers, but that will be far from the camera.) I just wanna get some detail to my laser beams.

I create the cone, rotatemesh it, then stretch it into the distance.

The faces that are stretched look like the texture is also stretched along.


Yes, but you can't use a portion of a texture and repeat that. Just multiply the UV values by the scale of the object.



UV values means nothing to me haha and how would I multiply them???