Repeated Texture

Blitz3D Forums/Blitz3D Programming/Repeated Texture

On a primitive mesh, how can I get a texture to repeat itself all the way along when the Mesh is scaled?


i.e. A cube created with CreateCube and a square texture. I want the texture to retain its dimensions and just be tiled when the cube is stretched along one axis.

Is this possible with single-surface meshes?