Because my game uses a variety of different weapons, I am trying to minimise the number of separate routines. I will need a pivot for LinePicks when I work on laser beams (Long stretched meshes). It's not so important for the bullets as the Range Field can be decreased each loop until 0 when I can delete the instance (checking for collisions each loop until then).
Worse come to worse, I can rethink my idea and omit the Pivot, but this is a strange one nonetheless.
Thanks for looking so quickly, GFK!
Worse come to worse, I can rethink my idea and omit the Pivot, but this is a strange one nonetheless.
Thanks for looking so quickly, GFK!