Microsoft .FX shader language.

Blitz3D Forums/Blitz3D Programming/Microsoft .FX shader language.

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The real reason surely lies in the fact that he would have to upgrade the entire DX7 engine to DX9 now and that actually takes quite a bit of work - work that could be served making Blitzmax.

I have always said shaders rock and we need to move on. People who bitch about dx7 being better for shareware obviously have lost touch with reality. The majority of people here wanna make stuff that rocks - regardless.