Microsoft .FX shader language.

Blitz3D Forums/Blitz3D Programming/Microsoft .FX shader language.

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it is outdated, but whenever someone says it is, they are probably being naysayers to whatever idea is being put forward. I think that we should pester mark into somehow making part of the rendering pipeline accessible through userlibs. If that is impossible (which it probably is), try a different sort of technique that doesn't require the rendering pipeline. Anyway, my point is: Don't be a nay-sayer.