/me is with Rob
Although on the other hand if you code the entire command set from scratch with the prospect of porting your app/game to another language then that should be allowed (seeing as people have already 'duplicated' the command set IIRC).
What I may do at a later date is do a C++ wrapper for OpenGL that has 'similar' commands to Blitz3d so I can port my apps to C++ so I can get better tighter control over the behind the scenes stuff.
Although on the other hand if you code the entire command set from scratch with the prospect of porting your app/game to another language then that should be allowed (seeing as people have already 'duplicated' the command set IIRC).
What I may do at a later date is do a C++ wrapper for OpenGL that has 'similar' commands to Blitz3d so I can port my apps to C++ so I can get better tighter control over the behind the scenes stuff.