Jump Around 3

Miscellaneous Forums/Blitz Showcase/Jump Around 3

ok, in function AddCoinToBox, change coin\value =5000 to coin\value = TreasureChestValue

	If leveltreasureset = False
		If (levelheight-levelscrollheight)<50
			; Treasure Chest
			coin.coin = New coin
			coin\value = TreasureChestValue ;<--
			coin\image = 2
			coin\y	   = box\y-32
			coin\x = Rand(box\x,box\x+box\w-32)	
			leveltreasureset = True
			Return
		End If
	End If


in levels.bb add:
Global TreasureChestValue


in function SetLevel add
		Read TreasureChestValue

to as the last read statement,
and set the level data to:
.leveldata
Data 1								; the level number
Data "One small jump for Bop..."	; the level name
Data 1014							; the level seed
Data 1000							; the level height
Data 0.1							; Initial scrollspeed
Data 3								; Monster random number (lower = more monsters)
Data 1								; Monster types ....
Data 2								; Coin random number (lower = more coins)
Data 50								; Diamond random number (lower = more diamonds)
Data 400							; Rock random number (lower = more rocks)
Data 20								; Number of platforms
Data 2500							; Treasure Chest Value

Data 2								; the level number
Data "Bounce around"				; the level name
Data 1234							; the level seed
Data 1500							; the level height
Data 0.2							; Initial scrollspeed
Data 0								; Monster random number (lower = more monsters)
Data 2								; Monster types ....
Data 0								; Coin random number (lower = more coins)
Data 20								; Diamond random number (lower = more diamonds)
Data 50								; Rock random number (lower = more rocks)
Data 10								; Number of platforms
Data 5000							; Treasure Chest Value

Data 3 ; the level number 
Data "The Party" ; the level name 
Data 2000 ; the level seed 
Data 1500 ; the level height 
Data 0.25 ; Initial scrollspeed 
Data 1 ; Monster random number (lower = more monsters) 
Data 2 ; Monster types .... 
Data 1 ; Coin random number (lower = more coins) 
Data 24 ; Diamond random number (lower = more diamonds) 
Data 600 ; Rock random number (lower = more rocks) 
Data 18 ; Number of platforms 
Data 7500							; Treasure Chest Value

Data 4 ; the level number 
Data "Just run" ; the level name 
Data 2347 ; the level seed 
Data 2500 ; the level height 
Data 0.7 ; Initial scrollspeed 
Data 5 ; Monster random number (lower = more monsters) 
Data 1 ; Monster types .... 
Data 5 ; Coin random number (lower = more coins) 
Data 0 ; Diamond random number (lower = more diamonds) 
Data 450 ; Rock random number (lower = more rocks) 
Data 6 ; Number of platforms 
Data 10000							; Treasure Chest Value


Data 0								; indicates end of data