; PointSmooth() - example Graphics3D 640,480 cube=CreateCube() ScaleMesh cube,1,1,2 EntityColor cube,100,100,100 pivot=CreatePivot() sphere=CreateSphere( 16,pivot ) PositionEntity sphere,5,0,5 camera=CreateCamera() PositionEntity camera,0,0,-14 light=CreateLight() TurnEntity light,45,45,0 While Not KeyHit(1) TurnEntity pivot,.5,1,0 PointEntitySmooth(cube,sphere,1.1,1.1) MoveEntity cube,0,0,0.09 RenderWorld Flip Wend End ; points an entity towards another smoothly Function PointEntitySmooth( e1,e2,pitch_speed#,yaw_speed# ) Local yaw#=EntityYaw(e1) Local pitch#=EntityPitch(e1) PointEntity e1,e2 Local d_yaw#=EntityYaw(e1)-yaw# Local d_pitch#=EntityPitch(e1)-pitch# If d_yaw>=180 d_yaw=d_yaw-360 Else If d_yaw<-180 d_yaw=d_yaw+360 If d_pitch>=180 d_pitch=d_pitch-360 Else If d_pitch<-180 d_pitch=d_pitch+360 If d_yaw>yaw_speed d_yaw=yaw_speed Else If d_yaw<-yaw_speed d_yaw=-yaw_speed If d_pitch>pitch_speed d_pitch=pitch_speed Else If d_pitch<-pitch_speed d_pitch=-pitch_speed RotateEntity e1,pitch+d_pitch,yaw+d_yaw,0 End Function
That's the routines I meant - Apologies I honestly cannot remember who wrote it!