Jump Around 2

Miscellaneous Forums/Blitz Showcase/Jump Around 2

Could maybe add
Player\ShieldTime = 500

to this section:
		; Level complete!
		If leveltimer2<>0
			If (MilliSecs()-leveltimer2)<5000
				Outline_Text GraphicsWidth()/2,(GraphicsHeight()/2)-10,"Level "+levelnumber,True,True			
				Outline_Text GraphicsWidth()/2,(GraphicsHeight()/2)+10,"Completed!",True,True
				Player\ShieldTime = 500 ;<--------
			Else
				SetLevel(levelnumber+1)
			End If
		End If


so that you don't die when the level is complete.