I decided to go with the 512x512 textures. And just use the area I need.
Even though it wastes 300k of mem for each texture.
Has anyone experimented with perlin noise in blitz?
I thought it would make a good means of creating textures, on the fly.
Maybe a rock texture for mountain sides.
I know the formula is out there and just needs to be converted to blitz format.
If anyone has another formula for making a rock texture on the fly, let me know.
Even though it wastes 300k of mem for each texture.
Has anyone experimented with perlin noise in blitz?
I thought it would make a good means of creating textures, on the fly.
Maybe a rock texture for mountain sides.
I know the formula is out there and just needs to be converted to blitz format.
If anyone has another formula for making a rock texture on the fly, let me know.