Aerodynamics problem

Blitz3D Forums/Blitz3D Programming/Aerodynamics problem

Lo all,

Been working on a small concept demo, just a small dogfight basically got puter control craft in following waypoints but as im testing it, it feels like its missing something, the speeds are constant, which doesnt seem right.

i messed about with a few methods of decreasing speeds as you bank etc but none worked the way i wanted em to, so now im just gonna link to a Zip here with the exe and the sounce in it

I borrowed the skybox code from the Castle sample, as i was testing it with just plain black, but other might not like that... anyway here yas go

http://www.specis.pwp.blueyonder.co.uk/AirFight.zip

anyone any suggests on method of making this seem more "Real"

The Puter currently uses random waypoints in this sample