Ive not seen what you're referring to, but do you mean actually light the surroundings?
These sort of effects can be very technical and, especially with the dynamic nature of flickering flames, quite difficult.
Ehhh I'd love to be able to help but it's way beyond me, save for adding a hardware light (CreateLight()) at the position of the emitter and maybe varying it's brightness slightly but frequently.
These sort of effects can be very technical and, especially with the dynamic nature of flickering flames, quite difficult.
Ehhh I'd love to be able to help but it's way beyond me, save for adding a hardware light (CreateLight()) at the position of the emitter and maybe varying it's brightness slightly but frequently.