TerraEd Rocks!!

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What I find of further interest is - apart from TerraEd - what does happen when you whack everything in one b3d file?

I am not too familiar with the binary representation, but what would happen if you take the famous tree demo that works with CopyEntity: when you push everything in one .b3d file, and reload it, are the created tree object entity instances from one mesh or a multitude of meshes?

If the latter would be the case, then this would justify the eproposal of a level format similar to the .ted format.

How does for example Gile[s] solve this issue (btw next on my list of things to buy)?