Tearing is where the video buffers are flipped in the middle of the screen being drawn, so that the displayed screen ends up with part of the previously scene at the top and part of the current scene at the bottom. This is what Flip True (or just Flip, as the true state is the default) is there to prevent.
To prevent tearing, use either:-
Flip
or:-
Vwait : Flip False
to ensure that the buffer flip waits for the screen to be between updates before swapping the buffers.
To prevent tearing, use either:-
Flip
or:-
Vwait : Flip False
to ensure that the buffer flip waits for the screen to be between updates before swapping the buffers.