Flat Colored Meshes

Blitz3D Forums/Blitz3D Programming/Flat Colored Meshes

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I've created a mesh and positioned it in my world. It does collision checking correctly and I can move all around it with my camera. All of that works well. However, no matter what I try, I cannot get the mesh to appear solid. It always appears flat, giving no indication of the various vertices and faces/triangles. All the faces are displayed correctly (meaning I can see them) but there is no difference in light or shadow anywhere on the mesh.

I've tried everything I can think of, including adding and removing ambient light, dynamic lights, using a texture and vertex lighting. Nothing changes. I've added other primitives, like a cube and a cone, and those are lit correctly and display as actual 3D objects.

Any ideas...?