Hi !
I've tried several ways to do this (code in C++ and just use Blitz for rendering), here are the solutions :
- Using TCP : too slow for real time rendering
- Using Shared Memory Block : faster than TCP, but too slow (ask Koriolis for infos about that, he wrote a DLL called BlitzBridge that allows c++ apps and Blitz apps to share the same memory block)
I think there's no fast enough way to do this...
Sorry !
JP
PS : If you find a way to do that, I'd like to know about it.
I've tried several ways to do this (code in C++ and just use Blitz for rendering), here are the solutions :
- Using TCP : too slow for real time rendering
- Using Shared Memory Block : faster than TCP, but too slow (ask Koriolis for infos about that, he wrote a DLL called BlitzBridge that allows c++ apps and Blitz apps to share the same memory block)
I think there's no fast enough way to do this...
Sorry !
JP
PS : If you find a way to do that, I'd like to know about it.