them bleeding colours

Blitz3D Forums/Blitz3D Programming/them bleeding colours

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hmm... I don't want to use more textures than one...
I don't see how using the clamping flags will help, since all the u-v-coordinates range from 0 to "allmost" 1.
If I would use a texture with a single line of horizontal tiles, I could avoid the vertical bleeding. That would solve half my problem ;)
... tricky... ;(