hmm... I don't want to use more textures than one...
I don't see how using the clamping flags will help, since all the u-v-coordinates range from 0 to "allmost" 1.
If I would use a texture with a single line of horizontal tiles, I could avoid the vertical bleeding. That would solve half my problem ;)
... tricky... ;(
I don't see how using the clamping flags will help, since all the u-v-coordinates range from 0 to "allmost" 1.
If I would use a texture with a single line of horizontal tiles, I could avoid the vertical bleeding. That would solve half my problem ;)
... tricky... ;(