Greetings, I've been working on a new system for blitz to compliment my blitzTree system.. This new system handles grass and weeds. My goal is to be able to supply unlimited amounts of entity locations via colormap or simple x,y,z placement towards the grass structure.
Anyways, this little demo runs several loop tests inside the exe and compiles a total score at completion.. If you would download the demo and post back your bench scores I would be very happy. At this time the only score im interested in is the Test 2 score (med avg)..
thanks!

http://www.aliencodec.com/temp/sys_grass_alpha.zip
Bare in mind this is a very early demo, the grass isnt 'pretty' yet but polish comes last. :)
Anyways, this little demo runs several loop tests inside the exe and compiles a total score at completion.. If you would download the demo and post back your bench scores I would be very happy. At this time the only score im interested in is the Test 2 score (med avg)..
thanks!

http://www.aliencodec.com/temp/sys_grass_alpha.zip
Bare in mind this is a very early demo, the grass isnt 'pretty' yet but polish comes last. :)