TCP in Blitz

BlitzPlus Forums/BlitzPlus Programming/TCP in Blitz

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Posting just so you don't feel ignored ;c) I can't help you. The 2D project I am working on (and actually considering porting to B+) uses an old thirdparty 2D engine. It has directplay functions built in and that is what I am using.

Perhaps there are some tutorials at Blitzcoder that may help you with the multiplayer stuff? If it is still being sold, Krylar's book gives very indepth on multiplayer, but it uses a thirdparty DLL.

Please forgive any typos. I left my glasses in the other room, and I have 20/200 vision.