Mustang
Yeah - I do have a quick and dirty 'bloom' filter that just 'glows' the glowing bits (it's the usual render/blur and copy to a quad stretched across the camera), but this sort of effect costs frames and I want to have a fair amount of things going on (rather than just a level and a few baddies per room etc..)
Perhaps Blitzmax will allow for that sort of effect without having to resort to somewhat tortured workarounds and slow copyrect commands.
Yeah - I do have a quick and dirty 'bloom' filter that just 'glows' the glowing bits (it's the usual render/blur and copy to a quad stretched across the camera), but this sort of effect costs frames and I want to have a fair amount of things going on (rather than just a level and a few baddies per room etc..)
Perhaps Blitzmax will allow for that sort of effect without having to resort to somewhat tortured workarounds and slow copyrect commands.