"It" in my post being "Unreal Tournament". We didn't use hardware lights.
But if you want to do this in Blitz, I suppose you could determine which lights were closest to the character, hide the ones that are too far away, and then draw the character.
But if you want to do this in Blitz, I suppose you could determine which lights were closest to the character, hide the ones that are too far away, and then draw the character.