Shading a charactor based on a lightmap?

Blitz3D Forums/Blitz3D Programming/Shading a charactor based on a lightmap?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

"It" in my post being "Unreal Tournament". We didn't use hardware lights.

But if you want to do this in Blitz, I suppose you could determine which lights were closest to the character, hide the ones that are too far away, and then draw the character.