Victory Day

Miscellaneous Forums/Blitz Showcase/Victory Day

hey... all the political and personal food fighting aside, i really am into this genre of game...

... probably because the only WWII shooter i've played is MOH... and it hooked me from minute one...

the rest just don't have the feel and the unique quality of bringing the player into the game (immersion, is that the word that i'm looking for)...

... not just because of the graphics (which play a big role indeed), but also because of the enemy AI...

the enemy soldiers learn from your lasat assault on em, rarely defend or attack the same way twice...

they adapt to the way you play them...

and they verbally abuse you and scream so wonderfully when shot or blown up..

the graphics go a loong way towards making you feel that you are actually in WWII Europe... or what i would imagine WWII Europe to be like...

and the landing on the beach at Nomandy... that was just plain friggin outrageous... (good outrageous)...

hey, i'm looking forward to the next installment of MOH... i think they're gonna take me someplace out in the Pacific.

what can i say, i'm hooked on the franchise... sorta the way the Flight Sim has bled me dry over the years, keeping up with the updates, and buying a new machine every time a new version came out, so i could run it...

if halo's game even comes close to MOH... i'll buy a license...

so far, the scenes that he's showed looks like he's on the right track...

the red bricks are a lil too 'projects' like (urban multiple dwelling projects)... they look like one of the buildings in South Jamaica Queens (NY)...

aside from that lil critique he seems to have captured the atmosphere of a war torn village...

... maybe a lil more trash and rubble on the streets... some more bomb damage...

hey... it doesn't look bad at all for an early wip...


by the way... what's all this talk about success...

where... show me where...

so i can rip off a lil off it... i really need a couple of successful things to jump into my life right about now...


--Mike