Shading a charactor based on a lightmap?

Blitz3D Forums/Blitz3D Programming/Shading a charactor based on a lightmap?

Haha, I cheated I guess. All I did to solve the problem was store the luma values of each pixal in the lightmap texure to an array, then check where the charactor was on the terrain and scale it to that array. Since the terrain mesh isn't rotated, it was pretty easy to scale the values. Seems to work fine for what I need. Thanks for the help though.