Blowing up terrain / dynamically tunnelling???

Blitz3D Forums/Blitz3D Programming/Blowing up terrain / dynamically tunnelling???

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Sweenie:

Thank you for those links. The closest thing to what I want to do is the Moles game (do a search for Stan Melax and you get a website that has a link to a variety of voxel and blob modelling engines.

So I guess what I am trying to do is real-time mesh deformation (like voxels, but smoother - voxels get too blocky). Metaballs is the way to go. Problem is, I want to do this in Blitz since I know Blitz (and not c++ or Delphi) and have tools for Blitz.

The question is, can it be done with Blitz3D? If I was an ace coder and math was of no issue, could it physically be done?

Thanks for everyone's help.

Mike Felker