Blowing up terrain / dynamically tunnelling???

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Sweenie:

Thank you for those links. The closest thing to what I want to do is the Moles game (do a search for Stan Melax and you get a website that has a link to a variety of voxel and blob modelling engines.

So I guess what I am trying to do is real-time mesh deformation (like voxels, but smoother - voxels get too blocky). Metaballs is the way to go. Problem is, I want to do this in Blitz since I know Blitz (and not c++ or Delphi) and have tools for Blitz.

The question is, can it be done with Blitz3D? If I was an ace coder and math was of no issue, could it physically be done?

Thanks for everyone's help.

Mike Felker