Blowing up terrain / dynamically tunnelling???

Blitz3D Forums/Blitz3D Programming/Blowing up terrain / dynamically tunnelling???

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from what your saying it sounds like you want CSG in your game. Well, the code archives have something that does just this, however...on my computer it was far too slow to be realtime (but this comp is only a gf2 with a 350mhz p2 :) ).
i think it took around 4 seconds to calculate the new mesh.