Victory Day

Miscellaneous Forums/Blitz Showcase/Victory Day

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Well... it (level) did get considerably better quickly with just a few changes here and there and that's what matters IMO. Like Halo said, this was the FIRST public showing of a work/game that is very much WIP. Few comments could have been not-so-blunt but general agreement seemed to emerge how to make it better - and those were noted and corrected without flaming or anything from Halo and now it's better than it was before.

Few problems remain, like trees, but I'm sure that they will be changed sooner or later too.

And why do "another boring wwII FPS"? Why not? There are only few FPS genres that can be considered to be "classics", like sci-fi/monsters (Doom3 ,HL, HL2...), war (BF1942, CoD, MOHAA...) and few even merging both like RtCW. So why not do something like this to prove that it can be done even with Blitz3D? I'm sure that doing an FPS that includes farming exotic alien fruits and tap dancing would be "original" but does it get noticed, bought and played? Don't think so...