Blowing up terrain / dynamically tunnelling???

Blitz3D Forums/Blitz3D Programming/Blowing up terrain / dynamically tunnelling???

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I think in red faction only special meshes could be deformed like that. I tried shooting other things and it wouldn't punch through. It's a slight of hand level design
thing where the player has to figure out he has to blast
a hole in a wall or something. It wasn't a global feature.