Blowing up terrain / dynamically tunnelling???

Blitz3D Forums/Blitz3D Programming/Blowing up terrain / dynamically tunnelling???

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Yes, but when you tunnel, you would be adding polys.
if you simply move the vertices, then you would stretch the texture which would probably look ugly.
The Markio demo has a terrain modifier example.

You couldn't use a blitz terrain at all though since you would need a tunnel to go under the terrain.