A Memory Access Violation occurs when the program attempts to use something which does not actually exist. In Noel's example, the code attempts to call the EntityTexture command on an area of memory which is not actually an entity, causing a MAV (actually, I don't know if the MAV will happen because of another error due to the incorrect syntax used for the command.) Calling commands on entities which don't exist is the most common cause of MAVs, but other common sources of MAVs include referring to images and sounds which don't exist.
"Memory access violation"?
Blitz3D Forums/Blitz3D Beginners Area/"Memory access violation"?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.