Texture blending?

Blitz3D Forums/Blitz3D Programming/Texture blending?

Cheers guys, I hadn't thought of blending the colourmap rather than the refmap, that's just me stuck in my Lightwave thinking ;-)

When you say colour + alpha, do you mean the colourmap should be a 32bit image with embedded alpha? Is there a way to control the opacity of the alpha via code?